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[Early Access] Havoc City🪐

[Early Access] Havoc City🪐

A Roblox experience owned by The BreadReich.

RoleplayENopen worldcity lifeearly access

Description (written by the developer; not a statement by this register)

🌠UPDATE: ● Explore the world 🗺️ ● Bank 🏛 ● Jobs 💼 ● Chat tags 💬 ● Mobile Support 📱 CONTROLS: Ctrl - Sprint ⭐ If you're enjoying the game, we would greatly appreciate your support through liking and favoriting it! 🔔 Stay up-to-date with the latest updates by clicking the FOLLOW button to receive notifications whenever new content is released 🪐 Join our group for cool tags & ID cards https://www.roblox.com/communities/35539757/Havoc-City-Studio

Last updated by the developer 29 Mar 2025, 10:14 UTC.

0
playing (measured 13 Aug 2026, 05:02 UTC)
19,350
lifetime visits
90%
liked (350 👍 / 40 👎)
478
favourites (24.7 per 1k visits)
18 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

???
2,999 R$
VIP
50 R$
X2 Money
30 R$
Trowel & Paint Bucket
30 R$
Slingshot & Baton
26 R$
Shotgun
20 R$
RPG
20 R$
Bomb
20 R$
Spray Paint
16 R$
Flashlight
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Havoc Explorer Crest 🪐 · other2,478
Havoc Racing · other34
You Met The Owner! 🪐 · social30
Havoc Secret · secret6
BALL · other2

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.