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🦆DUCKY WARSHIP + FIREWORKS🔥 Silly Defense

🦆DUCKY WARSHIP + FIREWORKS🔥 Silly Defense

A Roblox experience owned by Silldev.

Tower defenseENtower defensesilly themeducky pond

🦆DUCKY WARSHIP + FIREWORKS🔥 Silly Defense is a tower-defense experience created on 2023-06-18. The game currently has 119 players online. It has accumulated 10,349,301 lifetime visits. The title holds 37,581 favorites. User engagement shows an 81% like percentage. The description notes regular updates to towers and maps.

Description (written by the developer; not a statement by this register)

Counterintuitive to the name, this Silly Tower Defense game offers a wide range of Towers, Maps, Modes and Features which are regularly expanding! This silly reality is under constant pressure! Face the Time Itself, battle Leviathans of the Void, do whatever it takes not to let this Reality Fall! 🦆NEW DUCKY POND TOWER! Fireworker rework and more! 🛬NEW SQUADRON TOWER! Send out powerful fighter jets to shred any enemies! Comes with tons of unique features 🦜NEW ECONOMY PLUNDER TOWER! Charge the shots to dig up a ton of treasure with the captain! Thank you for playing 💗 🔹Check out the community server for more! 👍 If you enjoyed this game please leave a like! Check our Community Server for codes! Next code at 15k Likes! 💵Join the game's group for bonus $50 Cash on the start of each game: https://www.roblox.com/groups/32578078 tags: tower defense, td, silly defense, sd

Last updated by the developer 8 Aug 2026, 15:31 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
10,415,974
lifetime visits
81%
liked (15,182 👍 / 3,668 👎)
37,927
favourites (3.6 per 1k visits)
18 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

919492.510 August 2026 — 91 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494+3
10 Aug 2026, 15:5391first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

King Pass
2,199 R$
Extended Times
775 R$
💜 Secretive Pass
375 R$
Versed Guilder
295 R$
Dedicated Fisher
195 R$
Piggy Breaker
185 R$
🔼Character Scaling
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Silliest Experience · other1,514,807 · 29.1% win
Loss · other457,990 · 12.9% win
Triumph! · progression440,160 · 12.5% win
Acid Spitter Defeated! · progression433,289 · 11.8% win
Guilding · other178,992 · 1.9% win
Level 10! · progression122,570 · 8.9% win
Low Budget · other69,149 · 5.9% win
Vociferous Defeated! · progression67,657 · 4.1% win
Lava Spitter Defeated! · progression62,427 · 6.5% win
Paradox · other53,881 · 0.60% win
Level 25! · progression46,925 · 4.9% win
Stratosphere · other44,820 · 0.10% win
Death Toll · other26,412 · 0.30% win
Level 50! · progression16,571 · 2.3% win
Colliding Matters · other15,305 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked21 August 2026 — 81 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0881no change
21 Aug 2026, 20:5481no change
13 Aug 2026, 20:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.