Blue's Diner New & Improved [pre-beta]
A Roblox experience owned by blues diner.
RoleplayENsimulationroleplaymanagement
Description (written by the developer; not a statement by this register)
Welcome to the new Blue's Diner location, where we are now upgraded with working conveyer belts! These bring items directly to you, allowing you to grab and eat as you please! Just... don't horde. Otherwise, we will need to equip the waiters with tazers. 6/3/2024 - Game published 6/4/2024 - Added ragdoll, group roles, CapsLock to sprint Rest of June 2024 - Integrated admin for this experience, so far only for head owners. Noodles removed from game. Conveyers added to business building's bathrooms. Donation booths added (EDITED userrnick model), STILL IN TESTING. 7/5/2024 - Added FredbyShield, restaurant decorations, new roles to Blue's Diner Group. 7/8/2024 - Added security buildings and Crime Documentation Center, 11/10/2024 - Added MascotMorph + sound cleanup. 11/11/2024 - Added billboards + cleanup. 11/13/2024 - Unlocked Fredby's chamber. 11/15/2024 - Bug fixes, moved disco. 11/23/2024 - Visual cleanup + ambience. 12/4/2024 - Added houses + house claiming system
Last updated by the developer 28 Feb 2026, 20:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 09:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.