SCP: Escape Room [CHAPTER 2] [VR]
A Roblox experience owned by Gold Vault Development.
HorrorENhorrorco-opSCP Foundation
Description (written by the developer; not a statement by this register)
[Version 2.1.9] CHAPTER 2 UPDATE: - Added HCZ and SCP-049 Containment Chamber x Maintenance Tunnels - New SCPs: SCP-049, SCP-049-2, SCP-966, and SCP-035 - New Items: Wrench, Medkit, and SCP-500 - Night Vision + Batteries (19 total) --- Controls: PC: Interact - E Night Vision - F Use Battery - R Exit Vehicle - Space Run - Shift Console/VR: Interact - X Night Vision - Y Use Battery - B Exit Vehicle - A Run - Left Trigger --- Description: Trapped in a vast underground facility housing some of the most dangerous anomalies in the SCP Foundation, you and two of your fellow Class-D personnel find yourselves in the midst of a massive containment breach. Work together to survive and escape. But remember, you don’t have much time. --- Music Used: Blue Feather - Kevin MacLeod The Dread - Kevin MacLeod Save Me From - SCP: Containment Breach SCP-860-2 Chase Theme - SCP: Containment Breach --- Play with headphones for the best experience. WARNING: Loud sounds and jumpscares.
Last updated by the developer 15 Aug 2026, 05:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.