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Ultra Chill Obby

Ultra Chill Obby

A Roblox experience owned by Happy Obbys :D.

ObbyENobstacle courserelaxingparkour

Ultra Chill Obby is an obby experience created on 2023-06-19. It has 38,074,687 lifetime visits, 3,570,804 favorites, and a 53% like percentage. Currently, 6 users are playing.

Description (written by the developer; not a statement by this register)

Ultra Chill Obby

Last updated by the developer 1 Sept 2025, 17:25 UTC.

6
playing (measured 10 Aug 2026, 19:06 UTC)
38,074,687
lifetime visits
53%
liked (4,524 👍 / 4,056 👎)
3,577,123
favourites (94.0 per 1k visits)
19 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
399 R$
Rainbow Carpet
399 R$
Rocket Launcher
399 R$
Flying Cloud
299 R$
Hyper Laser Gun
279 R$
Sword
149 R$
Fusion Coil
119 R$
Gravity Coil
99 R$
VIP
99 R$
Speed Coil
50 R$
Pomni Toy
15 R$
Bear
10 R$
Tiger
10 R$
Elephant
10 R$
Unicorn
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome TO THE OBBY! · welcome22,499,132 · 100.0% win
Stage 5 · progression17,803,914 · 100.0% win
You reached Stage 10 · progression15,995,790 · 100.0% win
Stage 15 · progression12,821,776 · 81.0% win
You reached Stage 20 · progression10,033,446 · 56.4% win
Stage 25 · progression9,393,781 · 51.3% win
You reached Stage 30 · progression8,240,510 · 44.1% win
Stage 35 · progression7,694,168 · 42.2% win
You reached Stage 40 · progression6,410,476 · 37.5% win
Stage 45 · progression5,921,054 · 31.5% win
You reached Stage 505,674,477 · 30.6% win
Stage 55 · progression5,380,566 · 28.3% win
You reached Stage 60 · progression5,088,919 · 26.0% win
Stage 65 · progression4,407,946 · 22.8% win
you finished the game! · progression4,216,641 · 21.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5323 August 2026 — 53 % liked2 September 2026 — 53 % liked22 September 2026 — 53 % liked2 October 2026 — 53 % liked12 October 2026 — 53 % liked22 October 2026 — 53 % liked1 November 2026 — 53 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:1853no change
22 Oct 2026, 15:1653no change
12 Oct 2026, 15:0853no change
2 Oct 2026, 15:0753no change
22 Sept 2026, 15:0653no change
2 Sept 2026, 15:0253no change
23 Aug 2026, 14:5053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.