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Jelly: Conquest [ALPHA]

Jelly: Conquest [ALPHA]

A Roblox experience owned by GalaxinTM's Studio.

SimulatorENconqueststrategytower defense

Description (written by the developer; not a statement by this register)

(Public Alpha Testing) Jelly: Conquest is a fun and unique conquest game. Control your buildings, defeat enemies, take over, and win the match! This game is heavily inspired by avoxgames' flash game Jelly Go, so I brought that idea to Roblox! There are multiple strategies for beating your enemies, you can make multiple barracks to maximize production, build forts to protect yourself, or learn the way of wizards! Credits: Main Developer: GalaxinTM https://www.roblox.com/users/140936085/profile Face Artist: 1stMainCharacter https://www.roblox.com/users/86862693/profile Thumbnail Artist, Builder: Ket_Overkill https://www.roblox.com/users/548517226/profile 3D Modeler: TameKevinAlt https://www.roblox.com/users/3614414158/profile

Last updated by the developer 27 Nov 2025, 17:21 UTC.

0
playing (measured 18 Aug 2026, 09:48 UTC)
1,383
lifetime visits
96%
liked (26 👍 / 1 👎)
30
favourites (21.7 per 1k visits)
19 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 09:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Colors+
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined during Alpha! (FGW) · other631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.