[V1.2] NYC Subway: Automated
A Roblox experience owned by Automated Transit Studio.
SimulatorENurban simulationpublic transitroleplay
NYC Subway: Automated is a simulator experience created on 2023-06-19. It records 3,717,484 lifetime visits and 81 concurrent players. The title holds 13,011 favorites and maintains an 89% like percentage. The game features an automated train network with self-driving trains, signals, and switch tracks. Players can act as Platform Controllers or Conductors within this fictional IRT-inspired system.
Description (written by the developer; not a statement by this register)
🚇 Take a ride on trains and lines inspired by New York City's 24/7 subway system! 🔦 Dispatch trains at various stations as a Platform Controller! 🔑 Or conduct trains yourself as a Conductor! This game's train network is entirely automated and runs on its own with self-driving trains, signals, switch tracks, countdown clocks, and more. There is a variety of train stations and lines to explore with more to come! Use the ingame map to navigate the network. This is a fictional take on the IRT lines, featuring both express and local services. 🌐 A strong internet connection is recommended for smooth train movement. 🔹 In private servers all players will receive the Conductor role. 🐀 If you aren't sold yet, this game has rats.
Last updated by the developer 11 Jul 2026, 22:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:37 | 69 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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