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Aesthetic Clothing Mall / HomeStore [OUTFITS]

Aesthetic Clothing Mall / HomeStore [OUTFITS]

A Roblox experience owned by 'nightfall.

RoleplayENfashionoutfit customizationaesthetic styles

Aesthetic Clothing Mall / HomeStore [OUTFITS] is a roleplay experience created on 2023-06-20. The game has accumulated 1,149,372 lifetime visits and 60,559 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The experience focuses on outfit customization and shopping mechanics.

Description (written by the developer; not a statement by this register)

‘nightfall Clothing Mall / HomeStore Find lots of trendy outfits, including Y2K, emo, softie, goth, preppy, & casual styles! Commands: /headless (Turn on headless) /korblox (Turn on Korblox leg) Go shopping and try on outfits and clothing! All items you purchase here will stay in your inventory! Find matching outfits for you and your friends! Updated regularly with new clothing! Join ‘nightfall- https://www.roblox.com/groups/12221528/nightfall

Last updated by the developer 25 Jul 2026, 14:33 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
1,149,372
lifetime visits
91%
liked (8,802 👍 / 914 👎)
60,548
favourites (52.7 per 1k visits)
20 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fluffy Unicorn
15 R$
Speed Coil
15 R$
Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome714,063 · 0.00% win
Met the Developers! · other156 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3491no change
14 Aug 2026, 14:2191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.