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Modified Tycoon Simulator - TC (Player Tiers!)

Modified Tycoon Simulator - TC (Player Tiers!)

A Roblox experience owned by Ice's Development Studio.

TycoonENtycoonprogressionstat layers

Description (written by the developer; not a statement by this register)

Welcome to Modified Tycoon Simulator - The Continuum! Your goal in this game is to get as much Levels as Possible. This game currently has (2) Stat Layers, and (4) different Reset Layers! Stat Layer 1: - Normal Tycoon Simulator Content, but added on... - There's a lot to do, try to complete Mastery Level 100! Stat Layer 2: - The real Modified Tycoon Simulator experience will begin from here. - Mastery Level Progress will be uncapped from Level 100 to 250! - Stats of this layer will use BigNum (Credit to FoundForces for the Module.) Credits to NikoSquared for the original Tycoon Simulator Open Sourced, and various other people for the additional models and sprites used in this Experience.

Last updated by the developer 18 Jul 2025, 17:32 UTC.

0
playing (measured 11 Aug 2026, 08:05 UTC)
32,468
lifetime visits
76%
liked (58 👍 / 18 👎)
84
favourites (2.6 per 1k visits)
20 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ascension Pass
5,000 R$
Elite Pass
3,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Modified Tycoon Simulator! · welcome3,739 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.516 August 2026 — 77 % liked15 September 2026 — 77 % liked5 October 2026 — 76 % liked15 October 2026 — 76 % liked16 August 202615 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 04:4976no change
5 Oct 2026, 04:4876-1
15 Sept 2026, 03:3877no change
16 Aug 2026, 03:3377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.