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17+ *dont play* THE MOST SCARY GAME ON ROBLOX

17+ *dont play* THE MOST SCARY GAME ON ROBLOX

A Roblox experience owned by Greedy game development.

HorrorENhorrorcreepypastasurvival

Description (written by the developer; not a statement by this register)

tags sonic exe, mario exe, jeff the killer, slenderman, rainbow friend, nextbot, doors, creepy, scary game, very scary, area 51, survive, killers, pibby, fnf, exe, fnaf, piggy, do not, simulator, tycoon, anime, bendy, horror, adopt me, squid game, obby, scary obby, survival, brookhaven, mickey mouse horror, spongebob, shrek, too many tags, creepypasta, granny, do not play, 3 am, spookeleton, skeleton, zombie, military

Last updated by the developer 27 Apr 2026, 17:06 UTC.

0
playing (measured 14 Aug 2026, 13:15 UTC)
105,238
lifetime visits
27%
liked (107 👍 / 292 👎)
369
favourites (3.5 per 1k visits)
20 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Blood (Heavy/Unrealistic), Fear (Repeated/Mild), Violence (Occasional/Mild)

As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

OP ADMIN (YOU CAN BAN OTHER PLAYERS)
175 R$
(FAST FLYING) OVERPOWERED CARPET
100 R$
ONE HIT KILL LASER GUN (SO OP 99999+ DAMAGE)
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome58,767 · 0.00% win
10K VISITS EVENT!!! · other1,168 · 0.00% win
Do the obby! · progression159 · 0.00% win
The room · other28 · 0.00% win
Ron · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

272827.515 August 2026 — 28 % liked4 September 2026 — 27 % liked14 September 2026 — 27 % liked4 October 2026 — 27 % liked14 October 2026 — 27 % liked3 November 2026 — 27 % liked13 November 2026 — 27 % liked15 August 202613 November 2026
7 measurements spanning 90 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 16:0627no change
3 Nov 2026, 15:3427no change
14 Oct 2026, 15:3327no change
4 Oct 2026, 15:3227no change
14 Sept 2026, 12:1727no change
4 Sept 2026, 12:1627-1
15 Aug 2026, 10:3528first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.