Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
DONT GET LICKED πŸ‘€

DONT GET LICKED πŸ‘€

A Roblox experience owned by Pythag Studios.

HorrorENhorrorsurvivalchapter-based

DONT GET LICKED πŸ‘€ is a horror experience created on 2023-06-21. It has recorded 29,104,064 lifetime visits and 74,010 favorites. The current player count is 0. The game holds a 73% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

a scary horror game where a massive tongue tries to give you a lick. PLAY CHAPTERS: 1 & 2 on Badass Experiences LIKE FOR CHAPTER 4

Last updated by the developer 27 Sept 2024, 12:57 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
29,104,064
lifetime visits
73%
liked (11,452 πŸ‘ / 4,271 πŸ‘Ž)
73,993
favourites (2.5 per 1k visits)
21 June 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Lockpick
159 R$
Tongue Morph
149 R$
Invisibility Cloak
139 R$
Push Players
135 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Got Licked Β· other11,397,769 Β· 0.00% win
Cat??? Β· secret2,851,290 Β· 0.00% win
Collected All Teeth Β· collection1,007,613 Β· 0.00% win
You Escaped! Β· progression865,093 Β· 0.00% win
You Escaped 5 Times Β· progression10,102 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.