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Impossible Red Light, Green Light

Impossible Red Light, Green Light

A Roblox experience owned by Abundant Developers Studio.

MinigamesENSquid GameRed Light Green LightMinigame

Impossible Red Light, Green Light is a minigame experience created on June 21, 2023. The title has accumulated 18,627,325 lifetime visits and holds 5,337 favorites. Currently, zero users are playing. The experience maintains a 58% like percentage. It is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🦑 Welcome to Impossible Red Light, Green Light! 💬 Codes in our Community Group or Roblox Group! 👑 Premium players gets a money boost and Chat Tags! 🎮 Controls: 🎮 Left Shift - Sprint 💸 Join our group for Cash Boost and More! https://www.roblox.com/groups/9765722/Abundant-Developers#!/about Squid Game , Fish Game , Red Light, Green Light , Cookies , Dalgona , Squid Game Doll , Squid Game Guard , Impossible Squid Game , Light Game , Minigame , Brookhaven , Doors , Evade , Murder Mystery , Blox Fruits , Bed Wars , Skibid , Skibi , Skibiti , Rainbow Friends , Friends , Rainbow , Obby , Cart Ride , Impossible Glass Bridge Obby , PLS DONATE , Catalog Avatar , Boat , Build , Puzzles , Survive the Killer , Slap Battles

Last updated by the developer 1 Jul 2026, 07:46 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
18,627,325
lifetime visits
58%
liked (645 👍 / 460 👎)
5,337
favourites (0.3 per 1k visits)
21 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You just won for the first time! · progression3,918,889 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5813 August 2026 — 58 % liked23 August 2026 — 58 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0158no change
13 Aug 2026, 16:5358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.