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[UPDATE] Knife Simulator

[UPDATE] Knife Simulator

A Roblox experience owned by Zombie Attack Official.

SimulatorENsimulatorcombatpvp

[UPDATE] Knife Simulator is a simulator experience created on 2017-11-10. It has accumulated 158,638,374 lifetime visits and 1,306,712 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The experience focuses on knife skillshot mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Knife Simulator! Kill everyone and rise to the top with the most kills and money in this knife skillshot simulator! Click - Melee slash knife Hold click - Throw knife When you are the king, you get bonus gold for killing people. The next person to kill after the king dies becomes the king. The king is indicated by a crown on his or her head and a red arrow above them.

Last updated by the developer 16 Jan 2025, 01:51 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
158,638,374
lifetime visits
85%
liked (330,760 👍 / 58,616 👎)
1,306,660
favourites (8.2 per 1k visits)
10 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revolver
400 R$
Radio
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5085no change
23 Aug 2026, 12:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.