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[NEW] YEET Simulator ✋

[NEW] YEET Simulator ✋

A Roblox experience owned by Five..

SimulatorENslap battlespet collectionstrength training

Description (written by the developer; not a statement by this register)

Welcome to YEET Simulator! 💥 UPDATE EVERY SATURDAY! 💪 Harness your Slap Power 🏋️ Train and Strengthen with Powerful Equipment 🥊 Challenge Opponents to Epic Slap Battles 🐶 Collect a Variety of Unique Pets & Unlock New Arenas! PREMIUM PLAYERS enjoy a +10% Boost in ALL training earnings 👍LIKE THE GAME & JOIN OUR GROUP FOR A FREE PET Join our Community for Exclusive Codes & to Report Bugs! TAG:SLAP,Simulator,Power,Punch,Strength,Arm,Wrestle,Fighting,Wall,Click,Auto,Trian

Last updated by the developer 9 Feb 2026, 16:32 UTC.

0
playing (measured 11 Aug 2026, 19:02 UTC)
31,559
lifetime visits
76%
liked (91 👍 / 29 👎)
209
favourites (6.6 per 1k visits)
22 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Wins
449 R$
VIP
249 R$
Double Health
149 R$
Double Accuracy
149 R$
Double Strength
149 R$
Equip 7 pets
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome15,667 · 0.00% win
Defeated a friend · social0 · 0.00% win
You won the first zone · progression0 · 0.00% win
Defeated The Champion · progression0 · 0.00% win
Defeated The Sensei! · progression0 · 0.00% win
Defeat The Ninja · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7616 August 2026 — 76 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:5176no change
16 Aug 2026, 03:4976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.