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[SB: MIRRORED] Obby Mania

[SB: MIRRORED] Obby Mania

A Roblox experience owned by Red's Oblivion.

ObbyENparkourtower climbingleaderboards

Description (written by the developer; not a statement by this register)

Obby Mania (OM) is the ultimate Obbying game for those of any level of skill! This combines the worlds of EToH's towers, Tiered Obbies, and any other parkour game you can imagine and perfectly combines them all into a single, flawless package. OM contains 4 sub-games, being: 🏆Ranked: Beat thousands of Obbies and climb global leaderboards 🔥Skillbreaker An infinite number of generated Obbies 🗺️Campaign (Unreleased): Open-world Obbying, with levels and ascensions. 🔨Dreammaker (Unreleased): Build Obbies without worry of limitations, including scripting. Formerly known as Red's Trials of Oblivion (RToO).

Last updated by the developer 30 Jul 2026, 23:04 UTC.

0
playing (measured 11 Aug 2026, 11:23 UTC)
344,025
lifetime visits
92%
liked (951 👍 / 87 👎)
2,444
favourites (7.1 per 1k visits)
22 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:231first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

His Own Game · other297 · 0.00% win
WANDERLUST · other104 · 0.00% win
WANDERLUST (c) · other104 · 0.00% win
DELUSION · other18 · 0.00% win
DELUSION (c) · other18 · 0.00% win
DECLINATION · other5 · 0.00% win
DECLINATION (c) · other5 · 0.00% win
HYPERION (c) · other1 · 0.00% win
ABSOLUTION (c) · other0 · 0.00% win
ABSOLUTION · other0 · 0.00% win
HYPERION · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:1792no change
15 Aug 2026, 00:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.