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[VEGETA FORMS PT 1] DBK:KAI

[VEGETA FORMS PT 1] DBK:KAI

A Roblox experience owned by Dragon Ball K: Kai.

Fighting & PvPENDragon BallAnimeFighting

[VEGETA FORMS PT 1] DBK:Kai is a fighting-pvp Roblox experience created on 2023-06-22. The game has accumulated 3,979,046 lifetime visits and 8,645 favorites. Currently, zero users are playing. The experience holds a 67% like percentage. Development credits include LessPuffer, peadoofer29, NeoMatrixSenpai, Orosemifan, Moha_KunSama, CelexteWinters, mashinrator, v7le, and saintsrowbrotal.

Description (written by the developer; not a statement by this register)

VEGETA NEW FORMS (UE AND SSJBE WILL BE FIXED) Dragon Ball K: Kai (DBK) Is a continuation, NOT a remake of Dragon ball N (DBN) and we hope to remaster it and make it better. Credits: LessPuffer (Head of Development) peadoofer29 (Thumbnail Artist) NeoMatrixSenpai (Thumbnail Artist) [EX-DEV, CONTRIBUTOR, CREDITS] : Orosemifan: Scripting Moha_KunSama : SFX Maker, Helper CelexteWinters : SFX Helper, Scripter Helper mashinrator : VFX maker, helper v7le: Scripter, Scripter Fixer saintsrowbrotal: Scripter, Modeler

Last updated by the developer 23 Jan 2025, 00:07 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
3,979,046
lifetime visits
67%
liked (3,069 👍 / 1,507 👎)
8,644
favourites (2.2 per 1k visits)
22 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LSSJ God
997 R$
TRUE MUI
897 R$
Kai Bundle
797 R$
Instant Mastered Ultra Instinct
357 R$
EARLY ACCESS
297 R$
Tips (For the devs)
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Last Hope... · progression15,206 · 0.00% win
The Universe Tree's Energy... · other7,291 · 0.00% win
The Limitless... · other1,897 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked13 September 2026 — 67 % liked23 September 2026 — 67 % liked3 October 2026 — 67 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3567no change
3 Oct 2026, 03:3367no change
23 Sept 2026, 03:3367no change
13 Sept 2026, 03:3167no change
3 Sept 2026, 03:3067no change
14 Aug 2026, 03:2267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.