[UPD] Shredding Incremental
A Roblox experience owned by fredlol.
SimulatorENincrementalclickershredding
[UPD] Shredding Incremental is a simulator experience created on 2023-06-22. The game has accumulated 516,299 lifetime visits and 7,377 favorites. Currently, zero users are playing. The title holds a 68% like percentage. The description notes weekly updates and a sequel, Soup Simulator Incremental, while acknowledging an incomplete tutorial rework.
Description (written by the developer; not a statement by this register)
⚠️ SHUTDOWN = UPDATE OR BUG FIX ⚠️ ⚠️ Shredding will now continue to retrieve weekly updates every.. SUNDAY! — but don't worry, the sequel is here! Check it out: Soup Simulator Incremental. (Yes, we know the tutorial isn't great — a complete rework is in progress!) Welcome to Shredding Incremental — a game where destroying things is the fastest way to get rich! 💰 Use your brain (and a bit of patience) to shred, upgrade, and unlock new zones. Inspired by classic incremental games, with our own chaotic twist. 💥 New Hammers & Scissors (Legendary, Mythical & SECRET!) 🔗 Chain Bonus system 💎 Functions for Gems 🌲 Obbies 👷 Caves (Almost finished) 🎁 Group Rewards 🐛 General Bug Fixes & Balancing ❗ NEW PLAYERS — COMPLETE THE TUTORIAL FIRST ❗ [vFredoh] — Programming, UI, Building, Modeling, Animations, Digital Art
Last updated by the developer 17 May 2026, 18:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.