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ESCAPE THE BACKROOMS! (Obby)

ESCAPE THE BACKROOMS! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENBackroomsHorrorParkour

ESCAPE THE BACKROOMS! (Obby) is an obby experience created on 2023-06-22. It has accumulated 5,336,303 lifetime visits and 3,720 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description highlights escape, parkour, and scary themes within the Backrooms setting.

Description (written by the developer; not a statement by this register)

You have tripped and woke up in the BACKROOMS! You must find your way out before it's to late and you end up trapped FOREVER! 🔦👻 👍 Like the Game, if You Want More Escape Obby Adventures! 👻 You're Lost in the Backrooms and Something is After You! ⏳ Can You Find Your Way Out and Escape Before it's too Late! 🤡 Don't Let the Meme's Catch You or it's Game Over! ⭐ Beat your friend's time score and become #1 on the Leaderboards! 💖 THE BACKROOMS WELCOME YOU, WE HOPE YOU ENJOY YOUR STAY! 💖 Tags: Escape, Obby, Parkour, Story, Backrooms, Scary, Spooky, Meme

Last updated by the developer 26 Jun 2024, 14:56 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
5,336,303
lifetime visits
66%
liked (1,270 👍 / 653 👎)
3,721
favourites (0.7 per 1k visits)
22 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
1,500 R$
Laser Blaster
350 R$
God Mode
350 R$
Baby Canon
300 R$
Carry Players
300 R$
Jet Pack
250 R$
Gravity Coil
200 R$
Grapple Hook
200 R$
Speed Potion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Noclipped · other3,427,998 · 100.0% win
Where Am I? · other1,532,793 · 55.4% win
Hallway Hunter · other493,968 · 18.5% win
Back To Reality · other240,594 · 12.3% win
Level Headed · progression240,581 · 12.3% win
Room For More · other121,880 · 6.2% win
15 Minute Victory · progression121,785 · 12.3% win
Not Lost, Just Exploring · other42,461 · 0.00% win
Let Me Level With You · progression25,748 · 0.00% win
Ultradeath · other21,083 · 0.00% win
Liminal Spaces · other18,421 · 6.2% win
10 Minute Victory · progression16,842 · 0.00% win
Fastpass · other4,599 · 0.00% win
Found Footage · other4,579 · 0.00% win
First Person is Easy · other4,248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0566no change
14 Aug 2026, 01:0366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

escape-the-backrooms.fandom.com1 active editors · 275 edits
38 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.