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🩸Survivalist

🩸Survivalist

A Roblox experience owned by The Survivalist Organisation.

AdventureENescape roomobstacle courseround-based

Description (written by the developer; not a statement by this register)

⚠️{WARNING}⚠️ This game involves LOUD AUDIO and FLASHING LIGHTS. Please be prepared before playing. }--------------------------{ https://www.roblox.com/groups/34306389/The-Survivalist-Project RULES: https://devforum.roblox.com/t/spacefalls-gamedev-funhouse-rules/3357429 }--------------------------{ You've woken up in a concrete cell, with little to no explanation of how you've got there. And unknown to you, the moment you step out of the room into the endless complex, you have commenced the game of your life. As you play through the rounds, you'll compete in five sections to obtain all five rings: five rings to freedom. But be warned, as should you make any mistake, you will be disqualified from the game, and receive an immediate and undesirable commemoration prize. }--------------------------{ Game concept from The Trials by ZELZ! ❤️💙 Please do play it here!: https://www.roblox.com/games/8473958692/The-Trials Passion project made with love from SGDF!

Last updated by the developer 30 Jul 2026, 15:08 UTC.

0
playing (measured 11 Aug 2026, 12:48 UTC)
94,489
lifetime visits
82%
liked (164 👍 / 36 👎)
230
favourites (2.4 per 1k visits)
22 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The game begins... · welcome1,684 · 50.0% win
Section 1: Luck and Skill · other660 · 50.0% win
Meet the Sovereign · progression468 · 0.00% win
Section 2: Intelligence and Morality · other318 · 0.00% win
Section 4: Tactics and Execution · other222 · 0.00% win
Phase 3 reward: 200 points · progression205 · 0.00% win
Section 5: The Sole Survivor · progression179 · 50.0% win
Section 3: Sacrifice and Capitalizing · progression173 · 0.00% win
Survivor · other161 · 0.00% win
Cheese Ring · collection125 · 0.00% win
Outplayed the Sovereign · progression108 · 0.00% win
Silver award: Qualifier 2: The Gameshow · progression6 · 0.00% win
Bronze award: Qualifier 1: Triowork · other5 · 0.00% win
Gold award: Qualifier 3: One Last Round · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4882no change
15 Aug 2026, 11:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.