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Ncraft's Hangout

Ncraft's Hangout

A Roblox experience owned by Ncraft Studios.

Social & hangoutENsocialminigamescommunity

Ncraft's Hangout is a social-hangout experience created on 2023-06-23. The game has accumulated 1,240,117 lifetime visits and 5,411 favorites. Currently, zero users are playing. The experience holds a 64% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

A place for me and my friends to hangout!!! Message me some fun minigames to add in

Last updated by the developer 14 Apr 2026, 12:49 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
1,240,117
lifetime visits
64%
liked (1,503 👍 / 829 👎)
5,410
favourites (4.4 per 1k visits)
23 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Gauntlet (PC ONLY)
14,290 R$
Magic Carpet [PERMANENT]
299 R$
Speed Booster!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Obby Winner! · progression185,040 · 0.00% win
Medium Obby Winner! · progression151,149 · 0.00% win
Guess The Logo Winner!129,550 · 0.00% win
The Power Of Teamwork! · social105,567 · 0.00% win
Hard Obby Winner! · progression87,773 · 0.00% win
Insane Winner! · progression34,637 · 0.00% win
Badge King · other28,064 · 0.00% win
something... · other22,177 · 0.00% win
Legendary Gauntlet! · other7 · 0.00% win
Spiderman? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0264no change
24 Aug 2026, 13:5064no change
14 Aug 2026, 13:4964first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.