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[NEW!] Only Up Roblox!

[NEW!] Only Up Roblox!

A Roblox experience owned by stepladder games.

AdventureENparkourobstacle courseclimbing

Description (written by the developer; not a statement by this register)

Welcome to Only Up! Can you make it to the top? Join our group! https://www.roblox.com/groups/32602916/stepladder-games#!/about [--Controls--] ------PC------ Movement - WASD Sprinting - Shift Ledge Grabbing - Jump towards the object's edge and then press jump the moment you touch the edge Shift Lock - CTRL ----Mobile---- Movement - Joystick/Thumbstick Sprinting - Hold sprint button Sprint Toggle Method - Hold down on sprint and then slide your finger off the button (this will activate sprinting until your stamina drains out) Ledge Grabbing - Jump towards the object's edge and then press jump the moment you touch the edge Shift Lock - Button [--UPDATE LOG--] Version Alpha 0.2 - Fixed badge issues - Fixed spelling on donation board - Shifted spawnpoint - Disabled player collision -------------------------------- Shutdown = Update

Last updated by the developer 25 Jan 2026, 16:26 UTC.

0
playing (measured 15 Aug 2026, 06:16 UTC)
114,967
lifetime visits
50%
liked (57 👍 / 57 👎)
227
favourites (2.0 per 1k visits)
23 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump!
144 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other78,356
Alpha Ending · progression49

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.