Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hilltop Racing

Hilltop Racing

A Roblox experience owned by Im Stuff Games.

RacingENvehicle racingcollection mechanicspet trading

Description (written by the developer; not a statement by this register)

🚗 Welcome to Hilltop Racing! 🚗 Collect and win as much 💵Money and 🏆Trophies you can!! Premium Roblox Member's get exclusive benefits! 1.5x CASH! 💵💵 1.5x COLOR APPLE SPAWN RATE! 🍎🍏 DAILY EXCLUSIVE CRATE! <- COMING SOON!! 🏎️ Race on the slopes. 🗻 🚀 Upgrade your vehicles! 🚗💨 🏆 Compete in Races! 🏁 🍎 Hundreds of Apples to Collect! 🍏 🌋 Explore and unlock Unique worlds! 🌍 🎁 Collect DAILY rewards! 🎁 ⛽ Collect Unique PETS! 🐾 💬 Trade Apples! 💬 Trade Pets! 📊Show off your stats!📊 🌌 NEW GALAXIES <- COMING SOON Thank you for playing and racing HILLTOP RACING! 🏁

Last updated by the developer 1 Jul 2026, 02:35 UTC.

0
playing (measured 13 Aug 2026, 11:32 UTC)
49,943
lifetime visits
78%
liked (67 👍 / 19 👎)
313
favourites (6.3 per 1k visits)
23 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Fuel
649 R$
Porsche
400 R$
CHAOS
400 R$
2x Trophies
250 R$
Double Color Apple Collection
250 R$
Double Money Value
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome37,853 · 0.00% win
Unlock Customization · other4,802 · 0.00% win
Discover Gravity · progression4,382 · 0.00% win
Complete Tutorial · welcome2,730 · 0.00% win
Meet an Owner! · other1,533 · 0.00% win
Travel 1km · progression1,238 · 0.00% win
Beta Tester · other1,131 · 0.00% win
Travel 2.5km · progression16 · 0.00% win
Collect 50 Apples16 · 0.00% win
Travel 5km · progression5 · 0.00% win
Unlock All Worlds · progression4 · 0.00% win
Travel 7.5km · progression4 · 0.00% win
Collect 100 Apples · collection4 · 0.00% win
Unlock All Cars · collection3 · 0.00% win
Collect 150 Apples · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:3678no change
15 Aug 2026, 17:5378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.