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Get A Gift Every Click

Get A Gift Every Click

A Roblox experience owned by FIREBOLT'S GAMES.

SimulatorENclickersimulatoregg collection

Get A Gift Every Click is a simulator experience created on 2023-06-23. It has accumulated 5,532,170 lifetime visits and holds 6,082 favorites. The title maintains a 92% like percentage. Currently, zero users are playing the game. The description highlights mechanics involving clicking for gifts, tower growth, and pet collection.

Description (written by the developer; not a statement by this register)

Welcome to Get A Gift Every Click Simulator! 💪 🎉 UPDATES EVERY SATURDAY! 💪 Click to get gifts 🌍 Grow your tower taller and stronger 🌙 Discover the moon world and exclusive eggs 🐾 Collect the ultimate pet team and flex on friends PREMIUM PLAYERS ENJOY +20% EARNING SPEED & +10% EGG LUCK DO YOU LAG? USE A FREE VIP SERVER ❤️ Join Our Group for Exclusive Codes & Bug Reporting!

Last updated by the developer 21 Nov 2025, 16:00 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
5,532,170
lifetime visits
92%
liked (13,735 👍 / 1,239 👎)
6,082
favourites (1.1 per 1k visits)
23 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

15 Pets Equipped
1,799 R$
Magic Eggs
799 R$
Triple Open
479 R$
7 Pets Equipped
349 R$
Fast Auto Click
279 R$
Double Gifts
249 R$
Instant Eggs Open
149 R$
+100 Pet Inventory
149 R$
Trade Pass
149 R$
+50 Pet Inventory
99 R$
Fast Walk
49 R$
Luck
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,880,932 · 100.0% win
Orange Present Tower · collection568,971 · 0.00% win
Elf Tower · other9,085 · 0.00% win
Santa Tower · other4,357 · 0.00% win
Candy Cane Tower · other720 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4892no change
14 Aug 2026, 00:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.