Get A Gift Every Click
A Roblox experience owned by FIREBOLT'S GAMES.
SimulatorENclickersimulatoregg collection
Get A Gift Every Click is a simulator experience created on 2023-06-23. It has accumulated 5,532,170 lifetime visits and holds 6,082 favorites. The title maintains a 92% like percentage. Currently, zero users are playing the game. The description highlights mechanics involving clicking for gifts, tower growth, and pet collection.
Description (written by the developer; not a statement by this register)
Welcome to Get A Gift Every Click Simulator! 💪 🎉 UPDATES EVERY SATURDAY! 💪 Click to get gifts 🌍 Grow your tower taller and stronger 🌙 Discover the moon world and exclusive eggs 🐾 Collect the ultimate pet team and flex on friends PREMIUM PLAYERS ENJOY +20% EARNING SPEED & +10% EGG LUCK DO YOU LAG? USE A FREE VIP SERVER ❤️ Join Our Group for Exclusive Codes & Bug Reporting!
Last updated by the developer 21 Nov 2025, 16:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 00:48 | 92 | no change |
| 14 Aug 2026, 00:47 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.