HORDE
A Roblox experience owned by Universe Development's.
HorrorENhorde survivalzombie defensewave-based combat
Description (written by the developer; not a statement by this register)
HORDE *DIFFICULT GAME* Survive Multiple Waves of HORDE - Dead Arises Wait Patiently To Spawn On The New Wave *COIN BOUGHT PRODUCT WILL NOT SAVE* *GAMEPASS PRODUCT WILL BE PERMANENTLY SAVED" PC Turn Off Team Log/Surrender Click LeftAlt Controller LT = Aim RT = Shoot B = Reload Made By SANDYCRUST, TRESMIL AND ANTANTATA12345678 📋 Tag's Bot Defense, Battle Of CaveMen, Battle Of CaveMan, CaveMen, CaveMan, Action, Military, Simulator, Strategy Game, Goliath, Napoleon, War, Line Battle, Zombie, Horde, Attack, Raid 🎉 ENJOY THE GAME 🎉
Last updated by the developer 11 Jul 2025, 16:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.