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🤖Robot Warzone🤖[Demo]

🤖Robot Warzone🤖[Demo]

A Roblox experience owned by Lucky World Studio.

Fighting & PvPENMechaTransformersPacific Rim

Robot Warzone is a fighting-pvp Roblox experience created on 2023-06-25. The demo features mecha and KaiJu gameplay within Pacific Rim and Transformers-themed scenes. It has accumulated 28,458,855 lifetime visits and 12,046 favorites. The current like percentage stands at 66 percent, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

🎉 Welcome to the mecha world 🤖! 💥 Get unique Mecha and KaiJu: Danger, cherno, Optimus Prime,... 🗺️Scene: Pacific Rim, Eva, Transformers, Beast Wars... 💬 Feel free to leave a comment in the group 👍 Please like us for more rewards 🎁 Tags: Destroy, Pet, Camera, Toilet, Skibidi

Last updated by the developer 9 Apr 2025, 12:43 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
28,458,855
lifetime visits
66%
liked (1,958 👍 / 1,030 👎)
12,044
favourites (0.4 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond x2
699 R$
Star x2
699 R$
Add 6 Pets
699 R$
Super Luck
499 R$
Add 3 Pets
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,983,842 · 41.0% win
The Second Mecha! · collection9,597,908 · 51.3% win
The Fourth Mecha! · collection7,637,392 · 51.3% win
The Sixth Mecha! · collection5,906,512 · 30.8% win
The Eighth Mecha! · collection4,558,189 · 20.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.