🎊750K EVENT🎊 - Button Infinity X
A Roblox experience owned by BlackHole Studio!.
SimulatorENbutton pressingsimulatorleaderboards
Button Infinity X is a simulator experience created on June 25, 2023. The game has accumulated 943,721 lifetime visits and holds 5,347 favorites. It maintains an 89 percent like percentage. Currently, zero users are playing. The title includes emoji decorations and references a 750K event within its name.
Description (written by the developer; not a statement by this register)
Welcome To Button Infinity X ⭐️ UPDATE EVERY SATURDAY! 🔘A simulator where you press buttons to gain stats! 🍀Open runes and test your luck! 🏆Climb up on the leaderboards! 🎁 Codes : Release, FreeBooster & Nuke (More codes in socials!) 🎁 Join our group for acces to a chest, more walkspeed and a chat tag. https://www.roblox.com/groups/6929036/BlackHole-Studio#!/about PREMIUM PLAYERS GET +5 SPEED & +10% RUNE LUCK Lagging? USE A FREE VIP SERVER ❤️ 🔥 New Stat 🔥 🔥 Immortality 💪 Upgrade 🏆 Achievement 🌎 World 3 🌎 🔥 2 New Stats 🀄 New Rune 🀄 🌎 Addicted Rune 🛠️ Changes 🛠️ 🛠️ XP Reduction on Anti Stats 🛠️ Improvements 📘 Credits @Q_Qox: scripting and ui @Kartoffel16: building and vfx 📙 Recommendations - Button Infinity - Button Simulator Ascended - Button Simulator 2023
Last updated by the developer 24 Jan 2026, 12:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.