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YEET EVERYTHING

YEET EVERYTHING

A Roblox experience owned by Gunfight Studio.

OtherENphysics-basedchaoscasual

YEET EVERYTHING is an 'other' genre Roblox experience created on 2023-06-25. The game has recorded 4,177,224 lifetime visits and 5,778 favorites. Currently, zero users are playing. The title holds a 55% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Just opened!! :D Yeet Everything is a game based on yeeting things! Don't forget to leave a like :)

Last updated by the developer 1 Dec 2025, 22:01 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
4,177,224
lifetime visits
55%
liked (1,299 👍 / 1,080 👎)
5,777
favourites (1.4 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YEET · other2,351,186 · 0.00% win
BRONZE · other800,742 · 0.00% win
SILVER · other768,556 · 0.00% win
FIRST! · welcome620,164 · 0.00% win
COMMON WARES · other167,332 · 0.00% win
CRAZY LOOT · collection139,247 · 0.00% win
EXOTIC GOODS · collection113,558 · 0.00% win
RARE ITEMS · collection82,952 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0655no change
24 Aug 2026, 03:0555no change
14 Aug 2026, 03:0455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.