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survive scp 173! [NEW! 🎉 !]

survive scp 173! [NEW! 🎉 !]

A Roblox experience owned by Scout’s studio group.

HorrorENhorrorSCP Foundationsurvival

Survive SCP 173! [NEW! 🎉 !] is a horror experience created on June 25, 2023. The game has accumulated 1,504,046 lifetime visits and 111,621 favorites. It holds a 74 percent like percentage. Currently, zero players are active. Updates are applied during shutdowns.

Description (written by the developer; not a statement by this register)

If you encounter any issues with the game or have any feedback, please don't hesitate to report them to us! Shutdown = Update Whenever the game is shut down, it means we're applying a new update. Update by @zozodu8350 Game created by @mansourislava

Last updated by the developer 14 Apr 2025, 12:36 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
1,504,046
lifetime visits
74%
liked (956 👍 / 334 👎)
111,631
favourites (74.2 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Okay
100,000 R$
Jetpack
499 R$
Radio
399 R$
Grappling hook
299 R$
penguin pet
249 R$
Donations
50 R$
carl egg
50 R$
Taser
30 R$
VIP
25 R$
CarlPlushie
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to scp 173! · welcome699,834 · 36.4% win
Meet scp carl! · welcome226,040 · 0.00% win
You have found the portal.. · collection194,017 · 0.00% win
??? · other181,545 · 0.00% win
i wonder whats on the tv for today · other110,149 · 36.4% win
you got tricked! · other68,971 · 0.00% win
that’s scary for sure...... · other25,527 · 0.00% win
You Met The Owner · social551 · 0.00% win
You Met a Dev! · social235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3274no change
24 Aug 2026, 12:1574no change
14 Aug 2026, 12:0874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.