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Impossible Glass Bridge (Squid Game)

Impossible Glass Bridge (Squid Game)

A Roblox experience owned by Gorillaz Studio.

ObbyENSquid Game IPGlass Bridge mechanicParkour/Obby

Impossible Glass Bridge (Squid Game) is an obby experience created on June 25, 2023. The game has accumulated 3,131,638 lifetime visits and 147,280 favorites. Currently, zero users are playing. The title holds a 66% like percentage. Tags include survival, challenge, and parkour themes.

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Glass Bridge 2! Are you ready to conquer the Glass Bridge 2? It's time to prove your skills and prove you belong in the world of Squid Game. Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, platformer, brookhaven premium, brookhaven rp

Last updated by the developer 16 Jan 2025, 21:49 UTC.

0
playing (measured 10 Aug 2026, 22:30 UTC)
3,131,638
lifetime visits
66%
liked (1,889 👍 / 984 👎)
147,277
favourites (47.0 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,666,176 · 0.00% win
You finished game! · progression17,730 · 0.00% win
You met the dev! · social1,318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.