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RESTLESS REMAINS

RESTLESS REMAINS

A Roblox experience owned by Innominate Studio.

HorrorENdreamcorepsx-styledpsychological horror

RESTLESS REMAINS is a horror experience created on 2023-06-25. It supports 1-8 players. The game has 2,183,528 lifetime visits and 132,171 favorites. Current player count is 3. The like percentage is 87%. It features a multiplayer dreamcore/slasher psx-styled horror theme set in 2001 Colorado.

Description (written by the developer; not a statement by this register)

ROBLOX RELEASE is DISCONTINUED! (ROBLOX VERSION WON'T BE UPDATED ANYMORE) Stay updated on the STEAM RELEASE! >> GRAPHICS 5+ RECOMMENDED << _GAME INFO_ 2001, Colorado RESTLESS REMAINS is a multiplayer dreamcore/slasher psx-styled horror game where you play as 4 troubled teenagers and experience their story at Natasha's Funeral Home... This game explores themes of Psychological Horror and Religion while incorporating the Retro 2000's game aesthetic. MULTIPLAYER (1-8 Players) _Credits_ @2ScaryTerry - Scripting/UI Design/Graphic Design/Audio Tech/Narrative Director @fortunate_wake - Modeling/Map Design/Audio Tech/Soundtracks @LOBOTOLOID - Modeling @Boxrum - Contributor @TayoLoxs - OST @Coletarium - OST @na.ri - OST @savenxrth - OST had a nostalgic trip with old psx horror games like silent hill, fatal frame, siren, and resident evil. those games inspired me to create this passion project, hope you all enjoy playing! - terry

Last updated by the developer 9 Jul 2026, 02:13 UTC.

3
playing (measured 10 Aug 2026, 18:45 UTC)
2,183,528
lifetime visits
87%
liked (13,282 👍 / 1,945 👎)
132,224
favourites (60.6 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:455first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RR: DERANGED DONATOR
1,000 R$
RR: SILLY DONATOR
500 R$
RR: TESTER
350 R$
RR: DONATOR
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEMORIES · other1,347,934 · 100.0% win
LOST DREAMS · other1,118,366 · 100.0% win
FLEE · other530,791 · 100.0% win
WHY? · other240,915 · 74.9% win
CONTROL · other158,099 · 7.3% win
ARE WE DONE HERE? · other106,618 · 0.00% win
MEET THE CREATOR · other385 · 0.00% win
RELIVING THE PAST IN THE FUTURE · other2 · 0.00% win
I'LL NEVER SMILE AGAIN · other0 · 0.00% win
MONSTER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked2 November 2026 — 87 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:4987no change
23 Oct 2026, 11:4887no change
13 Oct 2026, 11:4687no change
3 Oct 2026, 11:4587no change
23 Sept 2026, 11:3887no change
13 Sept 2026, 11:3787no change
3 Sept 2026, 11:3687no change
24 Aug 2026, 08:4787no change
14 Aug 2026, 08:4687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.