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RESTLESS REMAINS

RESTLESS REMAINS

A Roblox experience owned by Innominate Studio.

HorrorENdreamcorepsx-styledpsychological horror

RESTLESS REMAINS is a horror experience created on 2023-06-25. It supports 1-8 players. The game has 2,183,528 lifetime visits and 132,171 favorites. Current player count is 3. The like percentage is 87%. It features a multiplayer dreamcore/slasher psx-styled horror theme set in 2001 Colorado.

Description (written by the developer; not a statement by this register)

ROBLOX RELEASE is DISCONTINUED! (ROBLOX VERSION WON'T BE UPDATED ANYMORE) Stay updated on the STEAM RELEASE! >> GRAPHICS 5+ RECOMMENDED << _GAME INFO_ 2001, Colorado RESTLESS REMAINS is a multiplayer dreamcore/slasher psx-styled horror game where you play as 4 troubled teenagers and experience their story at Natasha's Funeral Home... This game explores themes of Psychological Horror and Religion while incorporating the Retro 2000's game aesthetic. MULTIPLAYER (1-8 Players) _Credits_ @2ScaryTerry - Scripting/UI Design/Graphic Design/Audio Tech/Narrative Director @fortunate_wake - Modeling/Map Design/Audio Tech/Soundtracks @LOBOTOLOID - Modeling @Boxrum - Contributor @TayoLoxs - OST @Coletarium - OST @na.ri - OST @savenxrth - OST had a nostalgic trip with old psx horror games like silent hill, fatal frame, siren, and resident evil. those games inspired me to create this passion project, hope you all enjoy playing! - terry

Last updated by the developer 9 Jul 2026, 02:13 UTC.

3
playing (measured 10 Aug 2026, 18:45 UTC)
2,183,528
lifetime visits
87%
liked (13,137 👍 / 1,922 👎)
132,088
favourites (60.5 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:455first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RR: DERANGED DONATOR
1,000 R$
RR: SILLY DONATOR
500 R$
RR: TESTER
350 R$
RR: DONATOR
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEMORIES · other1,321,762 · 100.0% win
LOST DREAMS · other1,096,490 · 100.0% win
FLEE · other515,959 · 100.0% win
WHY? · other235,286 · 37.2% win
CONTROL · other156,853 · 4.2% win
ARE WE DONE HERE? · other106,618 · 0.00% win
MEET THE CREATOR · other385 · 0.00% win
RELIVING THE PAST IN THE FUTURE · other2 · 0.00% win
MONSTER · other0 · 0.00% win
I'LL NEVER SMILE AGAIN · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4787no change
14 Aug 2026, 08:4687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.