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Please Open The Door

Please Open The Door

A Roblox experience owned by RGB Gamesᅠ.

HorrorENhorrormultiple endingssingle player

Please Open The Door is a horror experience created on 2023-06-25. It has 1,801,722 lifetime visits and 17,803 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The experience features multiple endings requiring rejoining to access. Developers include Gamerale2006, tireusedelite, and raoul_P1.

Description (written by the developer; not a statement by this register)

warning loud maybe... *THANKS FOR 1 MILLION VISITS!!!!! OMGG* this is a one player game that has MANY endings you may need to rejoin many times to experience most of the game Developers: @Gamerale2006 scripting/building @tireusedelite - scripting [he did most of it] @raoul_P1 - ideas moral support [P.S. any passes from the beta will transfer] [Some endings are still being worked on so expect EVEN MORE endings soon!]

Last updated by the developer 6 May 2026, 01:04 UTC.

0
playing (measured 11 Aug 2026, 21:30 UTC)
1,801,722
lifetime visits
91%
liked (4,619 👍 / 479 👎)
17,797
favourites (9.9 per 1k visits)
25 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$
Weak Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome269,450 · 55.4% win
1oo,ooo visits! · other114,342 · 0.00% win
200 thousand visits!! OMG · other102,068 · 0.00% win
300k VISITS!!!! · other85,615 · 0.00% win
door opener · other76,741 · 49.2% win
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA · other46,208 · 0.00% win
All Normal Endings! · progression182 · 0.00% win
pizza maniac · other80 · 0.00% win
All Secret Endings! · secret37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0491no change
24 Aug 2026, 10:3491no change
14 Aug 2026, 10:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.