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BattleFun

BattleFun

A Roblox experience owned by Epic Studios.GR.

Description (written by the developer; not a statement by this register)

BattleFun is an exciting multiplayer game set on a large island within the Roblox universe. Developed by internal Roblox creators, it offers intense battles, destructible buildings and an array of weapons. Here are the key features: Gameplay Loop: Players join a match and skydive onto the island. The objective is to survive until you’re the last person standing. How to play: Battlefun needs 2 or more players and you must pick up weapons from the floor . You must be the last one standing to win Try to get on the leaderboard for the most wins ------------------------------------------------------------------------------------------------------ Game drop 26.1 6/1/2026 Added : 1.Walking Animation 2.Roll to move system 3.Jumping Animation 4.Falling Animation Bug Fixes: 1.General bug fixes Map will change again in spring

Last updated by the developer 4 Jul 2026, 10:42 UTC.

0
playing (measured 6 Oct 2026, 16:15 UTC)
311
lifetime visits
93%
liked (13 👍 / 1 👎)
5
favourites (16.1 per 1k visits)
26 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
50 R$
X2 Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Battlefun · welcome11 · 0.00% win
Meet the Owner · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.