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Badminton 4.2

Badminton 4.2

A Roblox experience owned by soup city.

SportsENsportsmultiplayerbadminton

Badminton 4.2 is a sports experience created on 2023-06-26. It has accumulated 8,181,015 lifetime visits and 36,429 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description notes experimental changes and mentions Yonex equipment and private servers.

Description (written by the developer; not a statement by this register)

「 ⚠ WARNING: This game is currently going through a lot of experimental changes, so please be wary of drastic gameplay changes and possible wipes! 」 Simple and fun badminton game to play with friends! 🏸 https://devforum.roblox.com/t/-/2977707 ℹ art by Chiprit103 we got Yonex and free private servers

Last updated by the developer 5 Aug 2026, 13:10 UTC.

0
playing (measured 10 Aug 2026, 20:34 UTC)
8,181,015
lifetime visits
74%
liked (6,313 👍 / 2,178 👎)
36,404
favourites (4.4 per 1k visits)
26 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 milly · other163,299 · 0.00% win
ballin · other25,086 · 0.00% win
wha- · other16,307 · 2.7% win
Spotted the Sky (Meet the Owner) · other6,680 · 0.00% win
You win!!! · progression4,653 · 0.00% win
spookminton 2024 · other563 · 0.00% win
placeholder? · other546 · 0.00% win
christminton 2024 · other105 · 0.00% win
New Beginnings · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:4574no change
13 Aug 2026, 21:3874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.