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Punishment Button

Punishment Button

A Roblox experience owned by Roblox Discussion Community.

MinigamesENbutton mashingminigamepunishment mechanic

Description (written by the developer; not a statement by this register)

Punishment Button is a fast paced game where you race other players to reach the button. The player with the most presses wins! But there's a catch... Every time you press the button you suffer from a CRAZY punishment! See how far you can go without dying and try your hardest to win. Use code "RELEASE" in the Settings menu for 50 COINS! NEW 100 COINS CODE AT 100 LIKES Be sure to check back often for new updates! We plan on adding a lot more content.

Last updated by the developer 24 Jul 2025, 01:49 UTC.

0
playing (measured 10 Aug 2026, 23:01 UTC)
4,703
lifetime visits
76%
liked (26 👍 / 8 👎)
43
favourites (9.1 per 1k visits)
26 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DOUBLE COINS
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,842 · 0.00% win
KEY · collection345 · 0.00% win
CRAZY · progression317 · 0.00% win
MURDERER · other279 · 0.00% win
CHAOTIC · progression67 · 0.00% win
MASHER · other50 · 0.00% win
RUNNER · progression35 · 0.00% win
PACIFIST · secret35 · 0.00% win
INSANE · progression26 · 0.00% win
GENIUS · other8 · 0.00% win
BREAKER · other5 · 0.00% win
DESTROYER · progression1 · 0.00% win
UNKNOWN · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.