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ESCAPE DA PIZZARIA DO KREG! 🍕

ESCAPE DA PIZZARIA DO KREG! 🍕

A Roblox experience owned by Playfully..

HorrorPThorrorescape roomjump scare

Description (written by the developer; not a statement by this register)

Bem-vindo Ă  Pizzaria do Kreg, o Kreg roubou o diamante da joalheria central e vocĂȘ precisa pegĂĄ-lo de volta para receber um aumento! ⚠atualização, bugs corrigidos, tela de carregamento preta, escadas ruins⚠ VocĂȘ estĂĄ pronto para vencer 20 estĂĄgios difĂ­ceis e pensou nisso atĂ© o final? Competir com seus amigos para ver quem estĂĄ olhando para o seu tempo! 😡NĂŁo odeie o jogo sĂł porque vocĂȘ nĂŁo pode vencĂȘ-lo😡 ⚠Este jogo contĂ©m jump scare!⚠ Compre passes de jogo para facilitar! Jogo feito por Playfully.

Last updated by the developer 27 Jul 2026, 17:36 UTC.

0
playing (measured 10 Aug 2026, 20:23 UTC)
386,653
lifetime visits
29%
liked (148 👍 / 363 👎)
11,732
favourites (30.3 per 1k visits)
27 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET
299 R$
[OP!] GOD MODE!
299 R$
Be Evil Pizza Makert In Game!
299 R$
Be Albert In Game!
299 R$
[Op] Jetpack!
249 R$
RPG GOD
199 R$
Fusion Coil!
199 R$
Speed Coil!
99 R$
Gravity Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Badge! · welcome243,775 · 0.00% win
You Finished The Game! · progression12,215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2914 August 2026 — 29 % liked4 September 2026 — 29 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:1729no change
14 Aug 2026, 23:0629first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.