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Chicken Royale 🐓👑 [Deathmatch]

Chicken Royale 🐓👑 [Deathmatch]

A Roblox experience owned by Chicken Royale by Talewind.

ShooterENdeathmatchmultiplayerbattle-royale

Description (written by the developer; not a statement by this register)

Glide into the ultimate chicken death match on Roblox! 🗺️ Explore the vibrant map 🎯 Join friends to defeat the other team! 🌪️ Unlimited respawns at your team blimp 👑 Become the supreme roosters! 🚀 Enhance your gameplay with boosts and unique weapons 🐓 Earn/Buy cool items at the Battle Blimp shop Hilarious, fast-paced multiplayer action awaits. Will you rule the roost? 🏆 Upvote and favourite the experience to unlock codes [For PC players, press E to peck]

Last updated by the developer 30 Jun 2025, 14:29 UTC.

0
playing (measured 10 Aug 2026, 21:33 UTC)
214,087
lifetime visits
75%
liked (265 👍 / 88 👎)
932
favourites (4.4 per 1k visits)
27 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Randomizer
400 R$
Double Jump
250 R$
Webbed Feet
200 R$
2x Ammo
175 R$
2x Points
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eliminator · other21,739 · 0.00% win
Winner · progression7,758 · 0.00% win
Egg-sterminator · collection4,459 · 0.00% win
Chicken Slayer · other1,946 · 0.00% win
Beak Breaker · other604 · 0.00% win
Hen Harvester · other196 · 0.00% win
Winged Warrior · other192 · 0.00% win
Winged Reaper · other83 · 0.00% win
Feathered Fury · other9 · 0.00% win
Coop Commander · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked4 October 2026 — 75 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 08:2075no change
15 Aug 2026, 03:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.