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🏰🌳Mega Treehouse Tycoon 🏰🌳

🏰🌳Mega Treehouse Tycoon 🏰🌳

A Roblox experience owned by | Vortex Studio |.

TycoonENTycoonBuildingNature

Mega Treehouse Tycoon is a Roblox experience in the tycoon genre, created on 2023-06-27. It has accumulated 4,019,138 lifetime visits and 30,374 favorites. The game holds a 96% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🌲Welcome to Treehouse tycoon! Embark on a sky-high adventure in building your own massive treehouse! From a tiny seed to a towering tycoon, your imagination is the limit. Play now! Thank you for all the support in creating this game. Tags: Forest, Camping, Mansion, House, Exploration, Expedition, Role-play, Town and City, RP, High, Clothing, Socialize, Makeup, Party, Marshmallow, Campfire, Pets, Home, Style, Avatar, Cute, Simulator, Obby, Story, Fashion, Race, Build,

Last updated by the developer 2 Oct 2024, 14:10 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
4,019,138
lifetime visits
96%
liked (35,592 👍 / 1,376 👎)
30,370
favourites (7.6 per 1k visits)
27 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome2,254,427 · 100.0% win
25% Completion (Treehouse) · progression1,229,040 · 0.00% win
50% Completion (Treehouse) · progression350,793 · 0.00% win
75% Completion (Treehouse) · progression151,986 · 0.00% win
100% Completion (Treehouse) · progression67,030 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2096no change
14 Aug 2026, 03:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.