[UPD+1Mπ] Pixel Incremental π
A Roblox experience owned by Nixe Studios.
SimulatorENincrementalidleluck-based
[UPD+1Mπ] Pixel Incremental π is a simulator experience created on 2023-06-28. The game has accumulated 1,436,507 lifetime visits and 8,277 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience. The description highlights pixel collection, tier rolling, and reset layers as core mechanics.
Description (written by the developer; not a statement by this register)
Welcome to Pixel Incremental! Collect pixels to buy upgrades or roll your tier! π Level up to get Points! π Go through many reset layers and unlock new features/ areas! π Earn rare pixels to get RGB points! β¨ Grind the leaderboards to become #1! π Join the roblox group Nixe Studios for x2 Luck! Sorry for the last maintenance. Was just a little bug, but now you can enjoy the game with hopefully no more data losses! Update log (Update 4, v1.5.1): -added 1m event!! -new stat! -bug fixes!! -more stuff Credits: -@Nixeazz(me!)- Scripting/ Project owner -@FriesObj - Building/ Modeling Inspired by Endless Luck and Grass Cutting Incremental
Last updated by the developer 4 Jul 2026, 14:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.