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[UPD+1MπŸŽ‰] Pixel Incremental πŸ€

[UPD+1MπŸŽ‰] Pixel Incremental πŸ€

A Roblox experience owned by Nixe Studios.

SimulatorENincrementalidleluck-based

[UPD+1MπŸŽ‰] Pixel Incremental πŸ€ is a simulator experience created on 2023-06-28. The game has accumulated 1,436,507 lifetime visits and 8,277 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience. The description highlights pixel collection, tier rolling, and reset layers as core mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Pixel Incremental! Collect pixels to buy upgrades or roll your tier! πŸ€ Level up to get Points! πŸ‘ Go through many reset layers and unlock new features/ areas! 🌌 Earn rare pixels to get RGB points! ✨ Grind the leaderboards to become #1! 🌍 Join the roblox group Nixe Studios for x2 Luck! Sorry for the last maintenance. Was just a little bug, but now you can enjoy the game with hopefully no more data losses! Update log (Update 4, v1.5.1): -added 1m event!! -new stat! -bug fixes!! -more stuff Credits: -@Nixeazz(me!)- Scripting/ Project owner -@FriesObj - Building/ Modeling Inspired by Endless Luck and Grass Cutting Incremental

Last updated by the developer 4 Jul 2026, 14:26 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
1,436,507
lifetime visits
81%
liked (4,714 πŸ‘ / 1,095 πŸ‘Ž)
8,259
favourites (5.7 per 1k visits)
28 June 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
199 R$
x2 Rune Luck!
149 R$
x2 Rune Speed!
149 R$
+5 Range
125 R$
x2 Luck
99 R$
+10 Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome420,310 Β· 0.00% win
+10 Walkspeed Gift Β· other2,677 Β· 0.00% win
x2 Luck Gift Β· collection2,539 Β· 0.00% win
VIP Gift Β· other2,530 Β· 0.00% win
x2 Rune Speed Gift Β· other2,409 Β· 0.00% win
x2 Rune Luck Gift! Β· other2,390 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 β€” 81 % liked23 September 2026 β€” 81 % liked3 October 2026 β€” 81 % liked23 October 2026 β€” 81 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1981no change
3 Oct 2026, 15:1881no change
23 Sept 2026, 15:1781no change
14 Aug 2026, 12:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.