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Disney Adventure [Obby]

Disney Adventure [Obby]

A Roblox experience owned by TheCreative_Studio.

ObbyENDisney IPParkourPlatformer

Description (written by the developer; not a statement by this register)

⚠️NOTE⚠️ It may take several resets for game passes to appear in your inventory. Welcome to Disney Adventure [Obby] , its an Obstacle Course game that takes players on a magical journey through Disney-themed environments. It features challenging and creative platforming obstacles and rewards in beautifully designed landscapes. It is an enjoyable experience for fans of Disney and Obby games. ⭐️Favorite and like👍 if you enjoyed it means a lot if you like👍 it! Join this group to support us!: https://www.roblox.com/groups/32308975/TheCreative-Studio#!/about Tags: Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Disney theme, Disney, Disney Land, Disney Land Paris

Last updated by the developer 12 Jul 2023, 07:40 UTC.

0
playing (measured 19 Aug 2026, 20:32 UTC)
29,547
lifetime visits
67%
liked (12 👍 / 6 👎)
70
favourites (2.4 per 1k visits)
28 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Access
699 R$
Magic Carpet
599 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Disney Adventure [Obby] · welcome20,672 · 0.00% win
Congratulations you finished the game · progression1,001 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65676619 August 2026 — 65 % liked18 September 2026 — 67 % liked19 August 202618 September 2026
2 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 20:3367+2
19 Aug 2026, 20:3265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.