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Nightmare Elemental

Nightmare Elemental

A Roblox experience owned by Windburst Banana.

Fighting & PvPENmagic battlegroundelement fusionanime combat

Nightmare Elemental is a Roblox fighting-pvp experience created on 2023-06-29. The game has recorded 6,718,438 lifetime visits and 62,169 favorites. It maintains a 96% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🚨 NEW UPDATE IS OUT! Nightmare Elemental is an open-world magic battleground. Fuse two of thirteen elements to create an entirely unique class. The more classes you complete, the stronger you become. 👍 Like the game and join the group to claim an ingame bonus ➕ Premium players get +15% XP per hour in AFK training 🎮 Currently playable on PC, Mobile, Tablet and Console! Tags: Ability, Anime, Arcane, Arena, Asylum, Awakening, Battle, Battlegrounds, Boxing, Combat, Demon, Duels, Escape, Exploration, Fighting, Fruit, Legends, Ninja, Powers, Premium, Project, Rogue, Seas, Shadow, Soul, Sorcerer, Untitled, Warriors

Last updated by the developer 31 Jul 2026, 17:04 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
6,718,438
lifetime visits
96%
liked (143,465 👍 / 5,820 👎)
62,051
favourites (9.2 per 1k visits)
29 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
1,699 R$
MVP
1,299 R$
Luck
799 R$
Auto Spin
649 R$
Hardcore Training
599 R$
VIP
399 R$
Keep Level
399 R$
Unlock All Warps
249 R$
Starter Pack
199 R$
Instant Spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Nightmare Elemental · welcome1,587,551 · 88.9% win
1 COMPLETION · progression206,126 · 12.7% win
5 COMPLETIONS · progression28,094 · 6.3% win
10 COMPLETIONS · progression14,294 · 0.00% win
25 COMPLETIONS · progression5,966 · 6.3% win
50 COMPLETIONS · progression2,392 · 6.3% win
75 COMPLETIONS · progression262 · 6.3% win
MASTER: 92 COMPLETIONS · collection82 · 6.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:2196no change
22 Oct 2026, 23:2096no change
12 Oct 2026, 23:1996no change
2 Oct 2026, 23:1896no change
12 Sept 2026, 23:1696no change
2 Sept 2026, 23:1696no change
23 Aug 2026, 23:0896no change
13 Aug 2026, 23:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.