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Escape the World of Anubis Obby [68 STAGES]

Escape the World of Anubis Obby [68 STAGES]

A Roblox experience owned by Don't Panic Studio.

ObbyENparkourancient egyptmulti-difficulty

Escape the World of Anubis Obby [68 STAGES] is an obby experience created on 2017-11-12. The game features 68 stages across four difficulty levels. It has accumulated 29,537,875 lifetime visits and 314,759 favorites. The current like percentage stands at 80, with zero players currently active.

Description (written by the developer; not a statement by this register)

📜Welcome to the World of Anubis Obby (Parkour) where you have 4 different difficulties along the way such as: ✷Easy ✷Medium ✷Hard ✷Extreme There are 68 stages! 📜Fear not as you will master them with time and skills. Look out for all the traps and discover hidden mysteries of Ancient Egypt 🗺️Explore yet uncharted places 📜Experience a fully new and emerging adventure yet not seen Made by: ©Don't Panic Studio Credits: ⭐️R3XI3L (Founder - Digital Marketing, Project Leader, Programmer, Animator, and Level Builder) ⭐️Petrich_82 (Co-Founder - 3D Modeler, Graphic Designer, UI Designer, UGC Designer, Level Designer, and Clothing Designer)

Last updated by the developer 4 Mar 2026, 11:51 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
29,537,875
lifetime visits
80%
liked (94,752 👍 / 24,350 👎)
314,580
favourites (10.7 per 1k visits)
12 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grappling Hook
19 R$
Speed Coil
9 R$
Gravity Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome70,928 · 0.00% win
Easy Challenge · other22,167 · 0.00% win
You Passed The Bridge · progression16,539 · 0.00% win
Medium Challenge · other5,721 · 0.00% win
Wood Jumper! · progression5,102 · 0.00% win
Hard Challenge · other3,110 · 0.00% win
You Passed The Temple · progression2,979 · 0.00% win
You Finished · progression2,014 · 0.00% win
Extreme Challenge · other2,013 · 0.00% win
You've met R3XI3L · progression414 · 0.00% win
You've met Petrich_82 · other92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked22 September 2026 — 80 % liked22 October 2026 — 80 % liked1 November 2026 — 80 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0380no change
22 Oct 2026, 15:5380no change
22 Sept 2026, 15:5080no change
2 Sept 2026, 15:4680no change
23 Aug 2026, 15:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.