Warfield
A Roblox experience owned by zippy_zip_gang.
Fighting & PvPENteam-based combatpower/fist fightingboss fights
Description (written by the developer; not a statement by this register)
Welcome to a team game creation from zip and sans These are a list of what you can do in the game. you can use fist to attack you can use powers only one is opened for mobile more powers on any desktop you can get more game cash by only using the swords! you can click the music box and get the boom box! its 2 drinks in the game one is normal other is a kill drink as a prank! Its a glitch item in one of the maps! its 5 game badges make sure to hunt them down! its a chance of 5% for the server to fight a boss in a blue map! You can get more DMG by bots or players or any kind of human models in the game! The swords gives different amounts of cash! DMG don't save its just for fun but cash saves! you can get things or support the game by clicking on game passes and reading the descriptions of them! 🕯count the maps!🕯 🕯 tell us what map is your favorite!🕯 Make sure to join group called zippy_zip_gang Invite friends! Leave a thumbs up! Thanks for playing enjoy!
Last updated by the developer 1 Aug 2026, 19:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 20:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.