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Another Tower Defense Game

Another Tower Defense Game

A Roblox experience owned by Super Awesome Group Name.

Tower defenseENTower DefenseStrategyGeneric

Another Tower Defense Game is a tower-defense experience created on 2023-06-30. It has recorded 544,078 lifetime visits and 2,624 favorites. The title holds an 84% like percentage. Currently, zero users are playing. The game features tower defense mechanics inspired by World Tower Defense.

Description (written by the developer; not a statement by this register)

🛠️ Shutdown = Bug Fix/Update If you find any Bugs, report It to the Community Server. Welcome to Another Tower Defense Game! Your generic typical tower defense game with some cool features of its own I guess. This game is mainly inspired by the style of World Tower Defense. Most of the OST used is not ours and goes to their respective owners. Thanks @ZestfulFawn1234 for some of the ATDG original soundtrack. Developed by: Modeler/Scripter: @Jeffplazy Scripter: @P_seudorandom Animator/Scripter/Builder/Modeler/UI Designer: @cakeisfakess Animator/Scripter: @4kira64 Tags: Tower, Tower Defense, Defend, Another Tower Defense, ATDG

Last updated by the developer 5 Aug 2026, 09:29 UTC.

0
playing (measured 11 Aug 2026, 02:46 UTC)
544,078
lifetime visits
84%
liked (985 👍 / 184 👎)
2,622
favourites (4.8 per 1k visits)
30 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
600 R$
Grueling Donation
500 R$
PVP Access
250 R$
Moderate Donation
100 R$
Breeze Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Quite a Breeze! · other14,415 · 28.6% win
Mech-Moderate · other5,084 · 0.00% win
A Dance of Fire and Ice · other1,541 · 0.00% win
Exploiter Takedown · other709 · 0.00% win
Party Goer · other671 · 0.00% win
Cold Breeze · other626 · 0.00% win
Not so Moderate · other368 · 0.00% win
Lost Souls · other366 · 0.00% win
Cold Anomaly · other229 · 0.00% win
CAKE! · other220 · 0.00% win
Rogue Moderator Takedown · other117 · 0.00% win
Him · other92 · 0.00% win
Party Pooper · other23 · 0.00% win
not so fragile · other15 · 0.00% win
Him 2. · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3284no change
14 Aug 2026, 20:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.