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Frio Cafe

Frio Cafe

A Roblox experience owned by Frio.

RoleplayEScafe simulationroleplayjob application

Description (written by the developer; not a statement by this register)

"𝘍𝘳𝘪𝘰, 𝘥𝘰𝘯𝘥𝘦 𝘵𝘶 𝘤𝘰𝘳𝘢𝘻ó𝘯 𝘦𝘯𝘤𝘶𝘦𝘯𝘵𝘳𝘢 𝘧𝘦𝘭𝘪𝘤𝘪𝘥𝘢𝘥." Welcome to Frio! Founded in 2017 by oJustgucci and x_EDEN, we have been striving since to provide the best service & quality that is possible. x_EDEN has since left Roblox to continue on real-world dreams, and we hope he finds fulfillment in them. Fortunately, Frio has taught him what leadership is all about, and that is what pushes us forward. We really hope you enjoy our cafe, and have a great experience here at Frio Cafe! ✦▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬✦ 𝑳𝒐𝒐𝒌𝒊𝒏𝒈 𝒇𝒐𝒓 𝒂 𝒋𝒐𝒃 𝒉𝒆𝒓𝒆 𝒂𝒕 𝑭𝒓𝒊𝒐? 𝑷𝒆𝒓𝒇𝒆𝒄𝒕! 𝑨𝒑𝒑𝒍𝒚 𝒂𝒕 𝒐𝒖𝒓 𝑺𝒖𝒑𝒑𝒐𝒓𝒕 𝑪𝒆𝒏𝒕𝒆𝒓, 𝒘𝒉𝒆𝒓𝒆 𝒚𝒐𝒖 𝒘𝒊𝒍𝒍 𝒃𝒆 𝒂𝒃𝒍𝒆 𝒕𝒐 𝒂𝒑𝒑𝒍𝒚 𝒇𝒐𝒓 𝑻𝒓𝒂𝒊𝒏𝒆𝒆. 𝑷𝒓𝒐𝒎𝒐𝒕𝒊𝒐𝒏𝒔 𝒂𝒓𝒆 𝒆𝒂𝒓𝒏𝒆𝒅 𝒃𝒚 𝒉𝒂𝒓𝒅 𝒘𝒐𝒓𝒌 𝒕𝒉𝒓𝒐𝒖𝒈𝒉𝒐𝒖𝒕 𝒐𝒖𝒓 𝒄𝒐𝒎𝒑𝒂𝒏𝒚. ✦▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬✦ Originally built by:oJustgucci Graphics designer: Zandors

Last updated by the developer 18 Jul 2018, 16:45 UTC.

0
playing (measured 13 Aug 2026, 09:23 UTC)
4,202
lifetime visits
60%
liked (29 👍 / 19 👎)
51
favourites (12.1 per 1k visits)
14 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Segway
75 R$
Outdoor VIP Seating
60 R$
Balloon
50 R$
Selfie Stick
40 R$
Fidget Spinner
30 R$
Balcony Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU VISITED! <3 · welcome4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.