AutoPhobia π [UNDER REMAKE]
A Roblox experience owned by .Parallel Studios..
HorrorENbackroomshorrorexploration
Description (written by the developer; not a statement by this register)
Autophobia is a new game Inspired by the backrooms (2018) Your goal in this game is that you have Found yourself stuck an a infinite corridor with multiple levels, and you need to escape them all, this game will update activley with more levels. [Keybinds] - [F] = FlashLight, [LeftShift] = Run [Left Click' = Interact THIS GAME IS UNDER DEVELOPMENT note-- im just going to put it out here since i know its gonna happen THIS GAME IS NOT INSPIRED BY APEIROPHOBIA, ONLY THE LOGO IS.
Last updated by the developer 21 Feb 2026, 05:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 15:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.