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Build a Car

Build a Car

A Roblox experience owned by Zoinged_3's Productions.

Sandbox & buildingENvehicle creationsandbox buildingphysics simulation

Description (written by the developer; not a statement by this register)

Have a fun time making cars and buying cars! Note to Roblox: I am not responsible for anybody who makes inappropriate stuff in my game. Don't ban me for somebody who made inappropriate content and takes a screenshot of it please!

Last updated by the developer 25 Mar 2025, 22:02 UTC.

0
playing (measured 13 Aug 2026, 10:31 UTC)
1,541
lifetime visits
75%
liked (12 👍 / 4 👎)
6
favourites (3.9 per 1k visits)
30 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flex Car
250 R$
Car Building Plus
199 R$
Permanent Moon Pass
99 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome834 · 0.00% win
Find Hammerdom · collection56 · 0.00% win
Went to the Moon! · progression30 · 0.00% win
Unlock Car #2 · collection13 · 0.00% win
Unlock Car #3 · collection9 · 0.00% win
Unlock Car #4 · collection8 · 0.00% win
Unlock Car #1 · collection7 · 0.00% win
Unlock Car #6 · collection4 · 0.00% win
Unlock Car #5 · collection4 · 0.00% win
Unlock Car #7 · collection4 · 0.00% win
Unlock Car #8 · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.