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Every Second you Travel Further 🌍

Every Second you Travel Further 🌍

A Roblox experience owned by The Games Machine.

SimulatorENincremental speedpet collectiontravel exploration

Description (written by the developer; not a statement by this register)

Use code "Time To Travel" for 20 Instant wins 🏆 👍 Next Free code at 1,000 Likes 🗺️ Start travelling out of the city and end up travelling further and further to unknown locations ! 🏆 Get Wins in order to boost your speed with 🐶 Pets ! Tags Speed , Travel , Wins , Every Second , +1 Speed , Simulator , Explore

Last updated by the developer 6 Jul 2023, 13:35 UTC.

0
playing (measured 16 Aug 2026, 17:02 UTC)
5,391
lifetime visits
87%
liked (20 👍 / 3 👎)
25
favourites (4.6 per 1k visits)
1 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Wins
499 R$
Double Speed
399 R$
Auto Run
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome2,241 · 0.00% win
Finished Area 1 · progression908 · 0.00% win
Finished Area 2 · progression484 · 0.00% win
Finished Area 3 · progression337 · 0.00% win
Finished Area 4 · progression255 · 0.00% win
Finished Area 5 · progression182 · 0.00% win
Finished Area 6 · progression132 · 0.00% win
Finished Area 7 · progression85 · 0.00% win
Finished Area 8 · progression40 · 0.00% win
Finished Area 9 · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.