Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Feesh 💀

Feesh 💀

A Roblox experience owned by thunder1222 Productions.

HorrorENhorrormazeobstacle course

Feesh 💀 is a horror experience created on 2023-07-01. It has recorded 7,295,482 lifetime visits and 71,038 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The experience focuses on maze navigation and obstacle completion to escape a monster.

Description (written by the developer; not a statement by this register)

A horror game where you try to find keys and complete obstacles in a maze to escape the giant evil fish monster trying to kick you. - Update Log - - Added better visuals - Added wood counter - Fixed reviving in boss arena - Fixed spinner so it doesn't change with your FPS - Minor adjustments - Bug Fixes Developed By: Uncle_Davey thunder1222

Last updated by the developer 19 Aug 2023, 00:14 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
7,295,482
lifetime visits
68%
liked (14,655 👍 / 7,020 👎)
71,012
favourites (9.7 per 1k visits)
1 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Players
250 R$
FEESH Radar
99 R$
Sprint
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped the FEESH · progression55,505 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3568no change
13 Aug 2026, 22:3568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.