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💪 Ninja Katana Simulator

💪 Ninja Katana Simulator

A Roblox experience owned by Mega Super Fun.

SimulatorENsimulatorcombatupgrade

Ninja Katana Simulator is a simulator experience created on 2023-07-01. It has accumulated 12,681,811 lifetime visits and 1,230,552 favorites. Currently, two users are playing. The game holds a 98% like percentage. Players engage in combat using katanas and shurikens to gain strength and gems for upgrades.

Description (written by the developer; not a statement by this register)

⛩️ Welcome to Ninja Katana Simulator! ⛩️ 📖 HOW TO PLAY: 🔥 Swing your Katana to gain Strength 🔥 🌀 Throw OP Shurikens to show your Power 🌀 💀 Defeat other Players by throwing your Shuriken at them or slashing them with your Katana to get Gems💀 💎 Upgrade your stats with Gems and get even Stronger 💎 👑 Unlock the best training zones, katanas, shurikens and ranks to become the Super Ninja of the game! 👑 ⭐ Premium Players get +20% ⚡ Speed Boost and a Special Chat Tag! ⭐ ✅ Join our group and 👍 Like the game for 🚨 FREE x2 💪 Strength Multiplier and an 🔥 EXCLUSIVE KATANA! https://www.roblox.com/groups/17340277 Hidden Controls: Press Q to ⚡ Dash Double jump 🦘 by pressing Space twice

Last updated by the developer 27 Sept 2025, 20:42 UTC.

2
playing (measured 10 Aug 2026, 14:36 UTC)
12,681,811
lifetime visits
98%
liked (93,510 👍 / 1,673 👎)
1,230,615
favourites (97.0 per 1k visits)
1 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Rebirth
349 R$
🌌 Dark Matter Katana
299 R$
x2 Rebirths
249 R$
Fast Auto Train
229 R$
⚡ Electric Katana
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 💪 Ninja Katana Simulator! · welcome7,340,507 · 100.0% win
100 💪Strength! · progression5,920,118 · 100.0% win
Ninja Temple Unlocked! ⛩️ · progression5,366,729 · 100.0% win
1,000 💪Strength! · progression4,500,714 · 88.5% win
10,000 💪Strength! · progression3,223,171 · 47.7% win
100K 💪Strength! · progression2,600,869 · 42.5% win
Desert Unlocked! 🏜️ · progression2,510,038 · 42.5% win
1M 💪Strength! · progression2,124,329 · 33.0% win
Lava Unlocked! 🌋 · progression1,920,193 · 32.1% win
10M 💪Strength! · progression1,819,629 · 25.2% win
100M 💪Strength! · progression1,576,831 · 24.3% win
1B 💪Strength! · other1,388,141 · 20.0% win
Space Unlocked! 🪐 · progression1,347,273 · 23.4% win
10B 💪Strength! · progression1,212,557 · 15.6% win
100B 💪Strength! · progression1,034,477 · 17.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4898no change
13 Aug 2026, 18:4798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.