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💪 Ninja Katana Simulator

💪 Ninja Katana Simulator

A Roblox experience owned by Mega Super Fun.

SimulatorENsimulatorcombatupgrade

Ninja Katana Simulator is a simulator experience created on 2023-07-01. It has accumulated 12,681,811 lifetime visits and 1,230,552 favorites. Currently, two users are playing. The game holds a 98% like percentage. Players engage in combat using katanas and shurikens to gain strength and gems for upgrades.

Description (written by the developer; not a statement by this register)

⛩️ Welcome to Ninja Katana Simulator! ⛩️ 📖 HOW TO PLAY: 🔥 Swing your Katana to gain Strength 🔥 🌀 Throw OP Shurikens to show your Power 🌀 💀 Defeat other Players by throwing your Shuriken at them or slashing them with your Katana to get Gems💀 💎 Upgrade your stats with Gems and get even Stronger 💎 👑 Unlock the best training zones, katanas, shurikens and ranks to become the Super Ninja of the game! 👑 ⭐ Premium Players get +20% ⚡ Speed Boost and a Special Chat Tag! ⭐ ✅ Join our group and 👍 Like the game for 🚨 FREE x2 💪 Strength Multiplier and an 🔥 EXCLUSIVE KATANA! https://www.roblox.com/groups/17340277 Hidden Controls: Press Q to ⚡ Dash Double jump 🦘 by pressing Space twice

Last updated by the developer 27 Sept 2025, 20:42 UTC.

2
playing (measured 10 Aug 2026, 14:36 UTC)
12,681,811
lifetime visits
98%
liked (93,573 👍 / 1,679 👎)
1,231,411
favourites (97.1 per 1k visits)
1 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Auto Rebirth
349 R$
🌌 Dark Matter Katana
299 R$
x2 Rebirths
249 R$
Fast Auto Train
229 R$
⚡ Electric Katana
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 💪 Ninja Katana Simulator! · welcome7,356,275 · 100.0% win
100 💪Strength! · progression5,929,521 · 100.0% win
Ninja Temple Unlocked! ⛩️ · progression5,376,139 · 100.0% win
1,000 💪Strength! · progression4,506,515 · 62.2% win
10,000 💪Strength! · progression3,226,742 · 27.1% win
100K 💪Strength! · progression2,603,643 · 20.8% win
Desert Unlocked! 🏜️ · progression2,512,982 · 21.6% win
1M 💪Strength! · progression2,126,567 · 14.4% win
Lava Unlocked! 🌋 · progression1,922,392 · 14.4% win
10M 💪Strength! · progression1,821,487 · 12.6% win
100M 💪Strength! · progression1,578,406 · 10.8% win
1B 💪Strength! · other1,389,495 · 8.1% win
Space Unlocked! 🪐 · progression1,348,714 · 9.0% win
10B 💪Strength! · progression1,213,707 · 6.3% win
100B 💪Strength! · progression1,035,430 · 5.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:1998no change
22 Oct 2026, 19:1698no change
12 Oct 2026, 19:0898no change
2 Oct 2026, 19:0598no change
22 Sept 2026, 19:0298no change
12 Sept 2026, 19:0098no change
2 Sept 2026, 18:5198no change
23 Aug 2026, 18:4898no change
13 Aug 2026, 18:4798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.