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Holes - [CHAPTER 1] 🕵️

Holes - [CHAPTER 1] 🕵️

A Roblox experience owned by Tosti Games.

AdventurePLmysterypuzzlehorror

Description (written by the developer; not a statement by this register)

⭐Użyj kodu "holes100"⭐ [ NOWY KOD PRZY 250 POLUBIENIACH! ] 🖤 Dołącz do grupy Tosti Games, aby otrzymać darmowe odrodzenie! 🤍 Kup (i noś) naszą koszulkę i spodnie, aby zdobywać monety i odrodzenia! 🔔 Obserwuj aby być na bieżąco! "follow" 🔔 🎯 Przechodź nowe poziomy, znajdując dziury w podłodze! 🧩 Rozwiązuj zagadki 🏆 Zbieraj monety 🌟 Graj z przyjaciółmi 🤖 Walcz z bossem 💼 Ulepsz swoją postać! 🕳️ Fabuła już niedługo.. 🕳️ Po latach zaniedbania, sierociniec zaczyna znowu działać jako schronisko dla dzieci, ale... 🕳️ OTWIERAJĄ się "DZIURY" Czy możesz je zatrzymać?

Last updated by the developer 28 Mar 2026, 13:46 UTC.

0
playing (measured 11 Aug 2026, 01:16 UTC)
23,526
lifetime visits
80%
liked (223 👍 / 57 👎)
474
favourites (20.1 per 1k visits)
1 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

First Aid Kit
120 R$
Infinite Flashlight
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,324 · 0.00% win
Holes Friend · other1,063 · 0.00% win
Group member · social563 · 0.00% win
Prologue · progression14 · 0.00% win
Chapter 1 · progression10 · 0.00% win
Beta Tester · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.